Wednesday, February 3, 2016

Day 10 - Hack a toy


  • The objective of the Hack-a-Toy project was to buy an old toy and dismantle it then re configure it and program it to do similar functions with the arduino.
  1. Here is the toy before it was was dismantled. It is the bunny on the left.
  2. The first step to hacking the toy was to take it apart. Here is a descriptive video that shows the toy's electronic components after it was taken apart.  An interesting part about the toy's anatomy is that it is that the system used transistors, motors, resistors, speakers, and other components.
  • The plan to reconfigure the toy involved making the toy so that the temperature of a human body could trigger the motor of the bunny. 
  1. Here is a picture of how, mechanically, this was achieved.  *The flow of power was being regulated by the thermometer because positive power first had to flow into the thermometer>resistor>arduino>ground. Therefore, positive electricity could not flow to the motor of the bunny unless the thermometer allowed it.         *In the case that the thermometer allowed the the flow of electricity it would start with positive>diode>transistor> to resistor then to arduino, to ground. 
  2. Here is the code that is responsible for the parameters that the thermometer would permit electricity to pass through; in addition, this code tells the motor how to turn on. 
  3. With both the mechanical composition of the system and the code, the bunny is able to move if a person touches the thermometer or potentiometer. 

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